The intention of this post is to initiate a conversation about the treatment of race in games. Countless resources have been written about the treatment of race in the media, however few exist that work solely towards deconstructing race in games. …
So this is the newly released Bioshock Infinite cover: Ken Levine justified the decision for the unimaginative, unoriginal, unsatisfying cover in an interview with WIRED magazine. We went and did a tour... around to a bunch of, like, frathouses and…
The year is 2012 and humanity has stumbled into a distant future in which gaming has migrated, in practice, from a hobby to be enjoyed in the public spaces of arcades to the isolated confines of our mother's basements. Children no longer save up th…
In the last couple of weeks we've looked at a series of articles focusing unsurprisingly on issues of gender, representation and feminism in games. These articles have been a wonderfully brain wrinkling experience for me and you can find the source…
There usually are not female enemies in video games. By that, I mean the nameless grunts that the player kills by the hundreds over the course of a game. This is not a good thing. This lack of visible females among the grunts is most likely because…
In the article Women, Gender and Technology, which details the way different subdivisions of feminism interact with technology, it gave some fantastic examples of how technology designed by men can be limiting to potential females who wish to inter…
In order to make this argument it is crucial to define what I am referring to as 4th wave feminism. From what I have noticed through most online sources and communities, the defining characteristics seem to be, first, the use of an online me…
Last week we read an interesting post on costume design that discussed the concept of sexiness and the relationship between gender and costume design in games. The article addressed the "suspension of disbelief" in the context of clothing practical…